The other day (yesterday?
) I managed to make a simple item in Blender and get it to appear properly in Founder's Fortune. So now I know I can manage the absolute basics. More or less.
So I decided to move on to another thing to try. I wanted to make some "paintings" for the lil' fellas. And I figured if I make a few simple models of canvas + frame, I could have one texture for the frames and one for the canvas (that is, multiple images but different from the frame one) and then I'd just need to do a few different texture-mapping versions to the same model, to make several different paintings. Am I making sense? I don't think I am....
Anyway, I just spent two days making four images in one, so a 1024x1024 texture file with 4 different paintings. And then.... I can't use more than one texture per file in blender?
Who the hell decided on that stupidity?
I'm thinking I might still be able to assign two different textures in Unity, though. So... I guess I'll have to unwrap the whole thing, but then.... hmm... or maybe I need to combine two parts in Unity?
I probably can't select just part of an item. On the other hand if I put two in the same scene that doesnt matter because it's a SCENE and I don't save those... Why do they have to make everything so bloody complicated!?