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Gaming
I wouldn't change the hue of a normal map, they have specific colours for specific normal directions. By altering the colours you change the normal directions.I changed the hue and transparency a bit on the normal map and I got that dividing line back, and then I changed hue and transparency back but the line remains.
I also changed the diffuse colour because I figured maybe I just needed to desaturate them a bit to make them fit in better, and that's probably why the normal map is now not behaving as before, but by now I have no idea which direction to make changes in.
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Come to think of it, I think I reduced the opacity where it was supposed to be shaded but that area should also have been redder which I might possibly have forgotten....
Edit: I'd also like the high shine (high opacity) to give a more concentrated shiny spot but instead it just becomes brighter and shinier all over. Reducing opacity makes it too unshiny.
Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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Please Log in or Create an account to join the conversation.
Any an all misspellings are henceforth blamed on the cats.
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Maybe one day I'll learn to leave well enough alone....
Maybe one day I won't....
Any an all misspellings are henceforth blamed on the cats.
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