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CGAN Dec25 -Gingerbread House - WIPs

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29 Dec 2025 21:03 #56732 by Valence
Hmm, I think the collision might be a bit buggy, unless it's me.
Had to tweak the plate mesh again to get it to "work" but the pointy cones are still jittering after 100 frames.

 
 
 
 

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29 Dec 2025 21:13 - 29 Dec 2025 21:32 #56733 by Valence
Go into the physics tab over here. (You may need to give one object a collision modifier first. Or maybe you don't)

 

At the top make sure Collision (see edit) and Rigid Body are selected for every object you want in the sim.
Further down, set the Rigid Body to Active if the object is gonna move and if it's not gonna move (like the plate) set it to passive.
Below that is the Collision settings.
I've got it working by having the moving things set to Convex Hull and the plate is set to Mesh.
Play about with it and see what happens.

Click the Play button below the viewport window to start the sim and make sure you pause it when its done cos it'll keep on running.

EDIT: Apparently you don't have to click collision at the top or add a modifier. That's a different thing that's obviously confused me. :dumb:
Last edit: 29 Dec 2025 21:32 by Valence.

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29 Dec 2025 21:15 #56734 by Banj
The scale of the meshes can make a difference, making things larger can help.

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29 Dec 2025 21:23 #56735 by Valence
And now it just crashed on me. :giggle:

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29 Dec 2025 21:25 #56736 by Banj

And now it just crashed on me. :giggle:
My game crashed at the same time  If I have to kill that clown again...   

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29 Dec 2025 22:06 - 29 Dec 2025 22:07 #56737 by Charlotte
:blink:
I uh... think I'll just save all that for another month. I mean... I added hundreds of small pieces with the particle modifier - and several types for each "layer" in the bowl. I've no idea how to make those into "lose" objects that can follow gravity. Plus I have invisible layers in the bowl to which they're all attached as well, which would have to be removed. and then I'd remove the particles too and then... I'd have nothing anyway. :dumb:

Edit/PS I haven't even applied the modifiers/particle thingies. Not sure I need to or should or what difference it makes... :dry: 

Any an all misspellings are henceforth blamed on the cats.
Last edit: 29 Dec 2025 22:07 by Charlotte.

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30 Dec 2025 16:11 - 30 Dec 2025 16:13 #56738 by Charlotte
Why are the cubes not cubing!? :shakefist:
Edit: It's all good. They're cubing now. :stare: 

Any an all misspellings are henceforth blamed on the cats.
Last edit: 30 Dec 2025 16:13 by Charlotte.

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30 Dec 2025 23:15 #56744 by Charlotte
So like I said, I have sort of been working on the gingerbread tower... 
 

Any an all misspellings are henceforth blamed on the cats.

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31 Dec 2025 14:30 #56747 by Charlotte
I guess I do need to learn to render or I will have silly light rings visible. :pout: 

So - how do I make an actual render? That doesn't take until tomorrow? :stare: 

 

Any an all misspellings are henceforth blamed on the cats.

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31 Dec 2025 14:43 - 31 Dec 2025 14:49 #56748 by Valence
Well clicking these two blue things should turn off all the overlay lines...

 

As for rendering, Point your camera at the scene, you can press zero on the numpad to see that camera view, and press F12 to render.
If you're using Eevee it'll only take a couple of minutes maximum, maybe less on your PC.

You can then use the menu options on the render screen to save. And click F11 to hide that render screen and go back to the normal Blender screen.

EDIT: My scene in Eevee renders in about 30 seconds.
Cycles, on the other hand can go on for however long you can tolerate it. It all depends on the number of samples in the render settings tab at the side. In the end I just put the time limit on it and let it cook for twenty minutes. Then the light flares and lens distortion were done with compositor nodes after rendering.
Last edit: 31 Dec 2025 14:49 by Valence.
The following user(s) said Thank You: Charlotte

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