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Do you have the bright light option switched on in the view menu?There is light. Just a bit too much from all directions and you can't turn it on or off as far as I know.
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And yes it fits into the farmhouse surrounding because it uses the same texture as farmhouse posts - apparently all orc furniture does
Edit: *sees Banj's post*
The eh...
I guess I'll need to check?
Any an all misspellings are henceforth blamed on the cats.
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As for the light, yes bright lights were on. You can toggle them with A in the render window but not the preview window, apparently. Or at least I never succeeded. But turning the bright light off makes things a bit too dark instead.
Time to test the chest in game.
Any an all misspellings are henceforth blamed on the cats.
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it works! It didn't crash the game!
Edit: And the Riverwood beds mod has 102 unique downloads
Any an all misspellings are henceforth blamed on the cats.
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I installed the CK the other day after my adventures in trying to log in to Nexusmods. There was much hunting for the required steam_api64.dll which it turned out I had several copies of. Haven't spent much time in it, I have no idea how to get the render window to do anything, but I did play around with watching character animations and looking at weapons and armour.
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Under the render window you should have two other windows unless you moved things around. The first one lists worldspaces, interior cells being default and the second one lists items in the currently active cell.
To load a cell/interior you just doubleclick it in the list. Basically anything you touch might end up being moved one millimeter or something and hence, altered which will result in an asterisk after the name of cell and item(s). But either just don't save anything or make sure you don't have anything (skyrim or mods or other masters) set to active, because when you don't it will prompt you to save as a new esp - if you want to save your changes.
Any an all misspellings are henceforth blamed on the cats.
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