April challenge here: Elder God
March entries - Egg Bunnies
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(and I think today is the start of "Open season" hunting? I forgot what that was about)
I got AXEL the ROCKER pod from a flower event! Good thing I caught him too, as I found the flowers just as they were despawning.
Adventures across the 3rd dimension
Any an all misspellings are henceforth blamed on the cats.
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So are the bricks changing at that corner edge in the first pic?
If so then it's probably an issue with the normals and one wall will need the polygons flipping. Otherwise it may be a mapping problem in the nodes.
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Anyway those bricks are way too smoothlooking, I'll need to add some noise i think. And that brings a new problem as added texture patterns just seem to work with the brick pattern if they are attached to the colours of the brick which means the colours end up looking different and kind of uniform, like the floor... (which didn't want to look like it does until I combined three texture nodes
Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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Are the brick walls separate objects?
What texture coordinates are you using? ie. Generated/Object/UV etc.
Either way, flipping the normals should do the trick. Just tried it myself and it successfully popped the bricks out the other way.
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Each room has separate walls but the walls of each room stick together - and I used UV mapping because it's all I know how to do.
And yes, all textures are procedural from within Blender.... That was kind of the point of texturing the file.
Any an all misspellings are henceforth blamed on the cats.
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Flipping normals would make the wall invisible from the inside and it's an inside wall...
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Didn't when I tried it.
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Any an all misspellings are henceforth blamed on the cats.
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But looking at that first pic again, the pattern of light/dark bricks is mirrored about that corner edge as if "something" is flipped.
Are the walls using the same material? If they are then the mapping must be the same. That would only leave the normals or maybe the Object Transformations.
Try applying the Object Transformations and see if that does anything. But if you're using UVs then that shouldn't be the issue.
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There's still stuff to do and things to add but I figure this is enough for today
Any an all misspellings are henceforth blamed on the cats.
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*clicked Elderwood instead of bahari*

