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April challenge here: Elder God
March entries - Egg Bunnies
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(and I think today is the start of "Open season" hunting? I forgot what that was about)
I got AXEL the ROCKER pod from a flower event! Good thing I caught him too, as I found the flowers just as they were despawning.
Adventures across the 3rd dimension
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(Yes the shelves overlap slightly - they're not meant to be placed right next to each other... they're just meant to be three different options of the same thing...)
Any an all misspellings are henceforth blamed on the cats.
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Edit: Done, and I tried making a rounder scroll but to be honest it didn't look that much better (it's too simple to look great anyway), so perhaps it's better it just matches the vanilla ones...
Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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So you've been using abnormal mapsI don't use normal maps very much (I usually do bump and displacement) but I've just found out that on the odd occasions that I do use them I have been using them wrong.
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Any an all misspellings are henceforth blamed on the cats.
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That's not just a punchline, it's an accurate description.
Blender wants the OpenGL maps not the DirectX maps (apparently the green channel gets flipped) and there's a Normal Map node you should use instead of the Bump node.
Never mind.
Part of me wonders if I've learned this before and just forgotten. I'm sure I'll forget again.
Meanwhile the latest problem is that the displacement in Cycles makes the rock look very realistic but destroys all that sculpted detail. Using only bump/normals instead makes the fossil reappear but you lose all the little cracks and details in the rock.
I wonder if I could mask the displacement with another vertex colour map.
And I still don't know what to do for the final render other than a floating rock with a fairy on it.
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So I clicked the Add Subdivision Modifier and...
Well, that was a while ago now and I'm still waiting for Blender to get back to me. I don't think the answer is gonna be a good one.
High-Poly Dynamic Topology and Subdivision Modifiers never work well together.
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*clicked Elderwood instead of bahari*


