April challenge here: Elder God

March entries - Egg Bunnies

The shoutbox is unavailable to non-members

Adventures across the 3rd dimension

More
21 Nov 2024 23:18 - 22 Nov 2024 00:03 #52639 by Valence
Ooof.
I think you can do it in Gimp. :pout:

You have to Decompose the Components into normal layers. Then you can paste a greyscale image onto the Alpha layer and Recompose the image.
I didn't enjoy working that out but I think it's possible. But I still haven't worked out how to paint directly into the alpha layer while viewing it as a greyscale image. :hmm:

EDIT: Yes, you CAN paint directly into the alpha layer. Gimp just doesn't like my old tablet very much. :lol:
It does work though. And you can decompose the channels into separate files to work on too.

EDIT2: And the decompose component functions in Gimp seem to be part of the G'Mic filters which are available as a Paint.net plugin too if you can't tolerate Gimp's terrible interface. Not sure how well it works in Paint.net cos I don't have the latest version installed and it's too late for me to start messing around with that kind of thing. *yawn* 
Last edit: 22 Nov 2024 00:03 by Valence.

Please Log in or Create an account to join the conversation.

More
22 Nov 2024 00:00 #52640 by Charlotte
Decompose? Like compost? :dumb:

I don't have GIMP, never got the hang of it. Guess I'll have to download it, install it, try it, hate it and get rid of it again. Tomorrow, or maybe during the weekend. :aha:

Any an all misspellings are henceforth blamed on the cats.

Please Log in or Create an account to join the conversation.

More
22 Nov 2024 00:04 #52641 by Valence
Sorry, I edited as you were posting. :P

Please Log in or Create an account to join the conversation.

More
22 Nov 2024 00:08 #52642 by Charlotte
I've no idea what G'mic is/does either... :dry: Guess I will have something to do tomorrow... :confident:

Any an all misspellings are henceforth blamed on the cats.

Please Log in or Create an account to join the conversation.

More
22 Nov 2024 00:16 - 22 Nov 2024 00:24 #52643 by Valence
Here's the link to it  on the Paint.Net forum. And I noticed  a different forum post  mentioned it had the channel decompose thing. (EDIT: And  this one  seems to have specific Alpha/Greyscale filters.)

Part of me wonders if you could also install it into ArtRage as older versions used to have the option to use Photoshop plugins. Not sure if it still does and I'm even less sure that I'd want to start doing things that might break ArtRage. :argh:
Last edit: 22 Nov 2024 00:24 by Valence.

Please Log in or Create an account to join the conversation.

More
22 Nov 2024 07:23 #52644 by Charlotte
As I can't sleep (though my eyes feel like they can't focus from being tired) I have downloaded the paint.net plugins. Thanks. :)

I haven't gotten further than that, yet, though. Figured I'd fiddle a bit with my breezehome furnishings and then most likely return to bed. (I've had less than 4 hours of sleep, so far, after all...)

Any an all misspellings are henceforth blamed on the cats.

Please Log in or Create an account to join the conversation.

More
22 Nov 2024 20:12 #52669 by Valence
Despite my fears I did indeed try to install it into ArtRage, :argh:

And... some of the things work and some of them don't and it's very slow and... :shrug:

I could separate channels into separate images (rather than layers) but couldn't recompose them again.

Maybe it'll all work better in Paint.Net. :aha:

Please Log in or Create an account to join the conversation.

More
26 Nov 2024 21:06 #52722 by Charlotte
I still haven't tried. But I DID just get around to trying to visit my modded Breezehome cell. And I think one of the original textures (one of the normalmaps I shouldn't have changed) has been altered :dry: At least I don't remember Breezehome having weird round dark spots on the walls.

Also, and as I suspected (and feared), the mod crashed my game immediately. And of course I have no idea which part of all the gazillion parts, that causes this. I did read somewhere that one shouldn't copy a cell but start from scratch but of course that was AFTER I had already copied Breezehome.... So... ho hum. Lots of work ahead. Besides all the stuff that wasn't even done yet.

Any an all misspellings are henceforth blamed on the cats.

Please Log in or Create an account to join the conversation.

More
26 Nov 2024 21:31 #52723 by Charlotte
Did a few cleanups in SSEEdit, and tried again. Also visited the planter NPCs. That was creepy. Four undressed guys just hanging around in nothingness saying things like "yes?" "mhm?" and "need something?". Why are they even alive? :paranoid:

Anyway, I managed to load into my house and have a quick look around before it crashed again... So... I wonder if that means that whatever causes the crash is already in the cell (loading when I do) or if it might be connected to one of the "initially disabled X-markers"? :hmm: I did delete some references and stuff and haven't looked at the scripting yet, not sure if that causes issues or if it's one of my own models...

Any an all misspellings are henceforth blamed on the cats.

Please Log in or Create an account to join the conversation.

More
27 Nov 2024 19:47 - 27 Nov 2024 20:12 #52733 by Charlotte
I'm reluctant to actually do anything now that I've had to make new backup copies of everything. Again.

But I did load up Skyrim and use the player.placeatme console command to check out the four building parts I have made for my version of Breezehome. Unfortunately none of them crashed the game so I still don't know what causes that.

Also unfortunately, only one of the four has functioning collisions, so I guess I need to rework them anyway. :eyeroll:

After I get my computer back from a new round of service, I guess. :pout: (I haven't heard back yet, so I dunno what will happen)

Edit:
I checked the files in Nifskope and the collisions of the walls are placed way too high so that explains that. The bathtub however, should have collision right where it should be :dunno: 

Any an all misspellings are henceforth blamed on the cats.
Last edit: 27 Nov 2024 20:12 by Charlotte.

Please Log in or Create an account to join the conversation.

Facebook Feed

 

Member Statistics

  • Total Users: 226
  • Latest User: norajohnson
  • Online Users: 3
  • Users Today: 0
  • Users this Week: 0
  • Users this Month: 0
  • Users this Year: 0

Members Online