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April challenge here: Elder God
March entries - Egg Bunnies
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Likewise, you can't change the wall colour of any addons.
(and I think today is the start of "Open season" hunting? I forgot what that was about)
Adventures across the 3rd dimension
I think you can do it in Gimp.
You have to Decompose the Components into normal layers. Then you can paste a greyscale image onto the Alpha layer and Recompose the image.
I didn't enjoy working that out but I think it's possible. But I still haven't worked out how to paint directly into the alpha layer while viewing it as a greyscale image.
EDIT: Yes, you CAN paint directly into the alpha layer. Gimp just doesn't like my old tablet very much.
It does work though. And you can decompose the channels into separate files to work on too.
EDIT2: And the decompose component functions in Gimp seem to be part of the G'Mic filters which are available as a Paint.net plugin too if you can't tolerate Gimp's terrible interface. Not sure how well it works in Paint.net cos I don't have the latest version installed and it's too late for me to start messing around with that kind of thing. *yawn*
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I don't have GIMP, never got the hang of it. Guess I'll have to download it, install it, try it, hate it and get rid of it again. Tomorrow, or maybe during the weekend.
Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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Part of me wonders if you could also install it into ArtRage as older versions used to have the option to use Photoshop plugins. Not sure if it still does and I'm even less sure that I'd want to start doing things that might break ArtRage.
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I haven't gotten further than that, yet, though. Figured I'd fiddle a bit with my breezehome furnishings and then most likely return to bed. (I've had less than 4 hours of sleep, so far, after all...)
Any an all misspellings are henceforth blamed on the cats.
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And... some of the things work and some of them don't and it's very slow and...
I could separate channels into separate images (rather than layers) but couldn't recompose them again.
Maybe it'll all work better in Paint.Net.
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Also, and as I suspected (and feared), the mod crashed my game immediately. And of course I have no idea which part of all the gazillion parts, that causes this. I did read somewhere that one shouldn't copy a cell but start from scratch but of course that was AFTER I had already copied Breezehome.... So... ho hum. Lots of work ahead. Besides all the stuff that wasn't even done yet.
Any an all misspellings are henceforth blamed on the cats.
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Anyway, I managed to load into my house and have a quick look around before it crashed again... So... I wonder if that means that whatever causes the crash is already in the cell (loading when I do) or if it might be connected to one of the "initially disabled X-markers"?
Any an all misspellings are henceforth blamed on the cats.
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But I did load up Skyrim and use the player.placeatme console command to check out the four building parts I have made for my version of Breezehome. Unfortunately none of them crashed the game so I still don't know what causes that.
Also unfortunately, only one of the four has functioning collisions, so I guess I need to rework them anyway.
After I get my computer back from a new round of service, I guess.
Edit:
I checked the files in Nifskope and the collisions of the walls are placed way too high so that explains that. The bathtub however, should have collision right where it should be
Any an all misspellings are henceforth blamed on the cats.
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*clicked Elderwood instead of bahari*

