July challenge here: Cyber crime
June entries - The Leprechaun
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Oh well, Merlin & Co. is leaving the building.
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Gaming
Any an all misspellings are henceforth blamed on the cats.
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It would be nice if I even understood how to open a file in it...
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File>Data
Then double click on the master files you'll need to make the little X appear in the boxes (ie the main game, DLC, Patches etc.). Do the same for the mod you want to look at and make sure you click Set As Active when it's highlighted.
Or something like that. It's a while since I tried this with a mod.
And even then it went wrong if I remember correctly.
I did go ahead and install those hair mods into Dragon Age and they worked.
They looked pretty good too but... it does increase the load times and I'm not sure I have the patience for that.
Back to old hairstyles.
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I want to learn to make mods but I also want to sleep 24/7. Not sure how to combine the two.
Any an all misspellings are henceforth blamed on the cats.
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But be wary about saving as you don't want to overwrite the stuff that actually works.
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Any an all misspellings are henceforth blamed on the cats.
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But definitely don't worry about the error messages. Everybody gets them.
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Then I tried opening a mod in CK again but whether I try to open all masters as well or none of them, or one of them, and whether or not the mod is set to active or not, I keep getting the same error message (something about multiple masters loading and load aborted) - perhaps it's just that one mod and I should try another one...
Edit: Tried opening another mod which has a "broken" merchant (he won't buy or sell anything...) and it worked just fine, but I couldn't see what separated the broken guy from the other added merchants in the same mod... (I've looked with SSEedit as well and no luck there either). And now I'm too sleepy to try anything else. Maybe too sleepy to even play something...
Any an all misspellings are henceforth blamed on the cats.
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You may need to find and tweak the CreationKit.ini file by adding/changing "bAllowMultipleMasterLoads=1" in the General section.
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Thanks for the tip, I'll have a look at that ini file next time.
Any an all misspellings are henceforth blamed on the cats.
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And he uses two-handed weapons!
Finally I have a use for all those claymores and sledgehammers that I'm carrying.
I'm still not sure if I'm a high enough level for this area though.
But I may have a little look around before retreating to the Hinterlands again.
And I (er, we) also have... Jars Of Beeeees!
Oh, and did I mention that I found a hat for Solas that boosts his health a bit? Well I did. And I worked out (too late, I know) how to give each character their own regeneration potions so that may help in those bigger fights too.
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