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CGAN March25 - Gnomes - WIPs
Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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I think I'm ready to render now!
*presses F12*
*squints deep into the slowly developing pixelated image*
Where's the ground gone?
It's there in the viewport render.
And it's set to show in the "big" render.
But it's not appearing at the moment.
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I forgot to delete the original Geometry Node modifier when I copied the grass to the other transparent mesh to compensate for the adaptive displacement.
Everything's back now.
And I've also just remembered to set the Mist Pass correctly.
F12 again.
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I forgot to delete the original Geometry Node modifier when I copied the grass to the other transparent mesh to compensate for the adaptive displacement.
You sound like Rodney McKay in Stargate Atlantis. Or similar...
Any an all misspellings are henceforth blamed on the cats.
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I obviously need to reverse the polarity of the the tertiary sub-space domain in order to fold the anti-time state into the N-Dimensional manifold.
EDIT:
Now why are the flowers in different positions in the final render?
I'd specifically positioned the camera and gnomes in order to see certain groups of flowers but once I hit F12 it seems to use a different "random" seed and arranges them differently.
I'm glad I didn't save the render for the final day.
*goes off to google*
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