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Adventures across the 3rd dimension
Any an all misspellings are henceforth blamed on the cats.
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Now making that drum thing on the right not look entirely flat is another thing. Been working on that for an hour or two.... and now it's time for the normalmap
(Please don't mention the words baking, occlusion or... er... I forget what... I'll do this my usual way and struggle for weeks before I get something passable, thank you very much.)
Any an all misspellings are henceforth blamed on the cats.
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Current state of things. The normalmap failed (as usual) with the black/white bits of what's shiny and not so I had to set specularcolor for eachitem but some items are more than one material so a proper normalmap would be better. And some flat surfaces seem to have become rounded at some point, probably when I have joint several pieces. I have some small nail details that, instead of looking like they're poking out of the material, they look like they've been hammered down so hard they are now in deep dents...
The purple leather is not one of them (hopefully). It's the only in game texture used so the paths are just broken for now.
Edit: Oh right and the tweecers became striped.... Gotta fix that too...
Any an all misspellings are henceforth blamed on the cats.
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WIND!
But my cape is just twisting around into a rope-like thing that could strangle someone.
Capes are indeed dangerous.
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And yet... my supposedly spectacular billowing cape is just flapping rather limply like a bedsheet on a washing line in a gentle breeze.
Don't think this method is gonna work.
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Any an all misspellings are henceforth blamed on the cats.
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Anyway I need to leave that for later and try to do some rigging now.
I have a sneaking suspicion that all the separate bits will refuse to move together in a consistent way. I remember I had that issue with the axe-wielding orc I made many moons ago.
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