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Duplicate objects will have a different Instance code but the Base code defines what the object actually is.
I did work out earlier that it was a mod that gave me the extra info in my console.
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and now....
Any an all misspellings are henceforth blamed on the cats.
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...and then swung the camera round and saw one of those nasty rainbows.
Hope I don't have to go that way yet cos I ditched some of my grenades in favour of the smokey stuff.
It does seem that MULES are a bigger problem at the moment and I saw some more warning signs once I connected the network round here. But at least I have now set down a path and some ladders to get around the first camp safely.
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Armin Shimerman And I wonder if you see my ladder up there across the waterfall in your gamethat old grumpy guy.
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I didn't recognise him. Looked a bit too tall if you ask me.
I have been looking out for any Banj related items but no luck yet. I did leave a few thanks for some other people and their much needed ladders across those little-but-fast-flowing rivers.
And back to the Skyrim console, here's what my modded one looks like...
And this is where my statue currently ends up but you can see it gives both the normal Ref/Instance ID and the different baseID. And when I click on an NPC it also spits out all this guff too...
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One thing I definitely don't like about this Central area is the framerate.
Maybe it's because there's a lot of flat areas with a bigger draw distance but it's noticeably chuggier round here. I was quite glad to get to a bit of hill climbing where it was a bit more stable.
I suspect that it will be highly improbable for two random people to find their stuff given that it's pulling a small number of things from a pool of thousands of possible players, and you wouldn't want it spawning every possible structure that people are building. I'm already a bit annoyed that there are three bridges almost side by side outside the eastern Distribution Centre in my game. I really should dismantle some of them. I know it only removes them from your own game but it does still feel a bit rude to do it.
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Well, I decided to use walls with windows and try to hide the windows behind furniture. I had to put furniture against the wall anyhow, since otherwise I might walk right through it and we can't have that, now, can we?
Then came the fireplace. I tried all the codes Val supplied. The only one with a solid back is the one used in the hearthfire homes - and that would have been nice as it would have hidden the windows on the bathroom side of the wall, too. But, alas, it's adapted for the specific spot it's in which means the upper part of the chimney is a different shape than the lower part and that looked ridiculous. So I went with one of the others, and I think it worked out fairly well. Had to do a lot of codes testing to find an empty spit that wasn't too narrow for the fireplace - and found one that worked well when I shrank it some. Though I had to put it "backwards" as it had a small handle or something floating in mid air to one side. Now that is just a tiny thing looking like it's lodged in the wall next to the fireplace... I think I can live with that...
But can I live with the salmon? I decided to use the hearthfire racks for that side of the Kitchen extension (I don't want any salmon in my bathroom
Any an all misspellings are henceforth blamed on the cats.
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