April challenge here: Elder God
March entries - Egg Bunnies
Adventures across the 3rd dimension
what was it I did when I lost the little orientation widget? Or rather, how did I get it back??? I must have missclicked something and now I don't have the widget AND I can't move etc anything. I don't get arrows and such, either, when I select a mesh and a tool....
Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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But the chair is pretty much complete.
EDIT: And yes the legs are disproportionally short... the seats in game are all about 30 cm high which is lower than normal chairs. The little foundies have rather short legs after all.
Any an all misspellings are henceforth blamed on the cats.
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I really enjoyed using those "Holding edge" tips today and I even managed to make my low-poly axe head look ...erm... OK!?
Unfortunately I then got carried away and ruined it by trying to do some Boolean nonsense.
I made the 3D cuts I wanted but it destroyed the smooth shading again and there were no more edge loops left in that area to help me fix it.
But I've still got it saved so I haven't really ruined it.
Before that my attempts at bump-mapping all those details that I'd sculpted in the other version didn't work too well so I'm still not sure the axe idea will prevail and that easier-to-model sword is still beckoning me.
But I HAVE learned some things today.
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Oh, dear.
Seems like he's bursting out of his bondage gear like a transforming Hulk!
Maybe I need to join all the meshes...
And no. That doesn't help either. I guess this is what happens when you use automatic weights.
I think he might end up being nude again before the end of the month.
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I'm not angry at them for having to scale that chair I did when I realised it was much smaller than a previous chair I'd done (which was supposed to be a small and simple/cheap chair) and then had to cut off the legs to make the seat low enough, meaning the legs look even more disproportionate now. Nope, that's the fault of the game design.
And I'm not particularly upset about the settle I did yesterday even though it took me all bloody day.
I'm also not blaming Blender for me procrastinating until after nightfall, before even starting on today's project.
What upsets me though, is that when I use a modifier - same shape and procedure as I have used on several items already - it suddenly only wants to remove HALF OF THE SHAPE.
Any an all misspellings are henceforth blamed on the cats.
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How did I get two faces with inverted normals on a f-ing CUBE?
(Yes the cube is edited, but still.... why two random faces?
Any an all misspellings are henceforth blamed on the cats.
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But I do know where the flip normal thing is in the menu for when I do need it.
I think.
Been messing about trying to get those eyebrows to work today. I found out how to delete the offending particles/hairs but doing that doesn't delete all the children so it still looks stoopid.
I then tried creating a second instance of particles just for the eyebrows but couldn't assign them to the emitter so I guess he's not gonna have eyebrows.
And so that they don't get in the way of the camera... I've just moved them inside his head.
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Any an all misspellings are henceforth blamed on the cats.
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...just like they're inside HIS head.
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