April challenge here: Elder God
March entries - Egg Bunnies
Adventures across the 3rd dimension
*when you spend a day not getting anything done because you're a lazybum and has been for years and it hasn't been fixed. Oh, and Gandalf.*
Any an all misspellings are henceforth blamed on the cats.
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(I tried a bit of "sculpting", too, but... eh...
Any an all misspellings are henceforth blamed on the cats.
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The idea is that you create the high poly sculpted version with all the detail and bake that down to the low poly version to create textures that replicate the high poly detail you sculpted(I tried a bit of "sculpting", too, but... eh...
I think it just adds way too many polygons to my items...)
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Any an all misspellings are henceforth blamed on the cats.
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Or just keep the high poly model so that everything slows down and then crashes when you try to unwrap for the UVs.
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So I've gone back to the lumpy axe.
I've subdivided (MORE polygons!
Just need to fiddle to include the HDRI texture reflection without it appearing as a background.
And I think I'm mostly done with modelling/texturing now (even though he still has no legs.) I think it's now time to merge things and work on the weight painting so that I don't have any last minute surprises when it goes wrong.
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But I am struggling to attach the hair.
I don't know how that's supposed to work with particle systems.
Will investigate.
EDIT: Internet suggests that I need to have the Armature modifier above the Particle System modifier in the stack.
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The deformations are far from perfect but I can move and pose him a reasonable amount without leaving his hair behind and his straps now don't fly off under the strain.
Eyes rotate on demand and I can open and close his mouth to make some weird screaming expressions.
Still not sure about the brows. They do look OK but I was thinking of using Blend Shapes/Shape Keys to add some more expression to his face and seeing as the hair emitter is a separate object then that probably isn't going to work so if I do go down that route then the eyebrows will disappear again.
I suppose I could do it by adding a couple more bones to the armature.
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