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April challenge here: Elder God
March entries - Egg Bunnies
Adventures across the 3rd dimension
Annoyingly the QuadFlow option wasn't there in the remesh settings this time. WHY???
Of course the voxels turned the diagonal edge into jaggy cubes again so I just went with the normal Catmull-Clark subdivision thingie and that did the job.
Not sure about that metallic gold texture for the ring. May have to research the accurate material settings instead of that trial-and-error sliding of sliders that I do.
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(But I'm not, I don't understand a word.)
I've been doing some stuff in Blender too. Mainly struggling with a modifier that insisted on removing the shape I wanted to keep, from the shape I wanted to remove, but refusing to do the opposite. I remembered it doesn't work with "open" shapes and I had removed some faces that wouldn't be visible, so I had to put them back in but it still wouldn't work. Then I figured maybe modifiers won't work on linked copies? I'm not sure if I was trying to use it on the copy or if it just isn't possible whichever way they're linked but anyway, I unlinked, deleted the copy, applied the modifier and made a new linked copy. And it worked. (Rinse and repeat as I had another piece that needed the same treatment.)
But mostly I have been watching Hansel and Gretel...
Any an all misspellings are henceforth blamed on the cats.
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Remesh fills the volume of your model with more vertices so that you can sculpt with more detail.
Voxel option makes it into lots of tiny cubes that look like 3D pixels.
Quadflow turns it into rectangles that follow the edges of the model.
And the subdivision thingie... just subdivides.
I haven't tried anything that requires linked copies so I guess that's something I don't understand.
I think the next thing I'll be trying to add to my Orc is some kind of weapon. An axe perhaps.
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Any an all misspellings are henceforth blamed on the cats.
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But considering how he's developed so far he'll end up with whatever weapon I'm able to make.
After a few failures it'll probably just be a big wooden stick.
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(not for orc use, it's just to pin the pirate flag to the wall.)
Any an all misspellings are henceforth blamed on the cats.
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That's basically what I did at the very end of that video I posted.I just went with the normal Catmull-Clark subdivision thingie and that did the job.
Backs slowly out of this thread as well.I made a knife!
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Is it one of those lovely Blender bugs or does it only appear if you have a specific type of mesh?
Apart from a couple of comparison videos there's very little information about it on the Internet (which implies it's a new addition) but it worked very well during the single time I got to use it.
Edit: And let's see the knife!
I may need tips/inspiration.
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EDIT - The Blender docs say:
Limitations:
- Remeshing only works on the original mesh data and ignores generated geometry from modifiers, shape keys, rigging, etc.
- Remeshing will not work with the Multiresolution Modifier
So that would be why.
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It's basically just a cylinder with some subdivisions and scaling and such... (and not very carefully done either as it will be a small part of an item nobody can see too clearly in game anyhow. If I can get the flag to where I'm happy with it...)
Any an all misspellings are henceforth blamed on the cats.
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