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April challenge here: Elder God
March entries - Egg Bunnies
Adventures across the 3rd dimension
Lumpy Man: "Well, I know I look pretty stupid, almost like a character from Oblivion-"
Barber: "Unmodded Oblivion, if you don't mind me saying."
Lumpy Man: "Indeed. But I was wondering. Could you possibly make me look even more ridiculous?"
Barber: "Hmm, let me think... Perhaps something like this?"
Lumpy Man: "Yes! Yes! That's exactly what I was looking for. Tell me, however did you achieve that amazing texture?"
Barber: "That, my friend, is a trade secret known only to those who haven't watched enough tutorial videos."
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I actually think it does look like hair. Maybe digital hair, but still.
Any an all misspellings are henceforth blamed on the cats.
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But, whatever the texture is supposed to look like, it is indeed a terrible haircut. It's very hard to control that damn comb and the scissors are a bit too efficient.
EDIT: *watches some more videos*
I've just discovered that you can have more than one vertex paint map thingy.
That means you can use them for different things like you can with UV textures, such as specular maps, subsurface maps etc. And if I combine the latter with that Dirty Vertex Colour function then maybe that will finally help me to solve the not-dark-enough-nostrils?
Maybe.
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And my obsession with trying to get darker nostrils was somewhat misguided. I thought it was a lighting/shader/SSS/AO issue but it's really a consequence of using the realtime Eevee renderer rather than the more accurate Cycles. When I rendered it there (sloooowly) the nostrils looked fine.
But I don't really like Cycles.
It always looks a little too grainy and if you don't have a superpowered PC the viewport preview never seems to finish.
At least my second layer Dirty Vertex Colour map worked. Not for the SSS as I'd first imagined. Instead it works rather well as an Ambient Occlusion replacement when you include it as a multiply mix node.
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(it's all Greek to me. Mostly.)
Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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