April challenge here: Elder God
March entries - Egg Bunnies
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Adventures across the 3rd dimension
Today I made a "beeswax candle" - trying to make it look like it was "rolled" from a sheet of wax. But of course medieval candles were made from strings dipped in melted wax. Darn all those "medieval market" designs. Darn them to socks!
And no, I don't learn. Because this reminds me of the time I made a medieval breakfast table setting with loads of food and then learnt that healthy people didn't eat breakfast in the middle ages. Only the weak and infirm were considered in need of morning sustenance.
Any an all misspellings are henceforth blamed on the cats.
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Even though my lumpy man isn't at this stage yet I thought I'd spend some time researching skin shaders by watching various long and short videos.
And.... that node stuff is sooo complicated.
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I'm trying to make some nice candles. I CAN make things glow (i.e. add lights). And the game has some fire "prefabs", but my candelabra has five candles and I can only use one prefab at a time...
Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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(and I didn't make it so....)
Any an all misspellings are henceforth blamed on the cats.
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I didn't do a proper texture paint either, I just slapped on a few vertex colours which was easier than doing that fiddly UV unwrap. Also in order to do this I had to decimate the model to a fraction of the polygons to stop Blender freezing/lagging while "painting" so none of this has been saved into my scultpy file that still needs yet more sculpting.
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I think I need to watch more videos....
...and pay attention.
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