- Posts: 11887
- Thank you received: 512
April challenge here: Elder God
March entries - Egg Bunnies
The shoutbox is unavailable to non-members
Likewise, you can't change the wall colour of any addons.
(and I think today is the start of "Open season" hunting? I forgot what that was about)
Adventures across the 3rd dimension
EDIT: Oh dear. I should have edited that last comment instead of splitting questions over two pages.
Please Log in or Create an account to join the conversation.
I posted again on discord, but they haven't managed to figure it out for me before so I'm not very hopeful. Maybe I'll just skip the latches all together. (well, the animations).
Any an all misspellings are henceforth blamed on the cats.
Please Log in or Create an account to join the conversation.
Any an all misspellings are henceforth blamed on the cats.
Please Log in or Create an account to join the conversation.
I have been experimenting a bit in Blender, which is a bit difficult without knowing how nif exports and NifSkope work...
and it took a while to work out that the lid rotation node needs to align with the top and back of the chest but the latch node seems to be a bit higher
And when varying those points to see what happens the hinge node seems to create the biggest differences with the latch than moving the latch node.
But maybe that's a quirk of using Blender's bones.
Please Log in or Create an account to join the conversation.
But for now I am watching Night Country with Jodie Foster
Any an all misspellings are henceforth blamed on the cats.
Please Log in or Create an account to join the conversation.
Oh and that reminds me to mention that the images you've posted of all your open chests show much more rotation of the lid than I get in the Creation Kit. I wonder if that's just a Special Edition thing.
One more question, not that it will help in any way
I just thought of that cos I've just tweaked that Blender experiment to remove the bones and do the same thing with Parenting and setting the origins to the rotation points of the bones.
Please Log in or Create an account to join the conversation.
And no, I don't think I need to worry about parentling. I don't seem to need to worry about whether I made each part of the chest one object or several pieces either, it all seems to settle itself when I copy them into nifskope. That's sort of where the whole structure already is anyway.
As for my open chest images, those are static ones, not the animated ones. In game, there's one open static chest (not containers), but as a modders' resource thing I'm adding open versions of the chest replacers I'm making. They use all the same bits anyway. Except for the collision part.
Edit:
All of them:
Any an all misspellings are henceforth blamed on the cats.
Please Log in or Create an account to join the conversation.
And that makes more sense having fully open statics. I understand now.
I don't seem to need to worry about whether I made each part of the chest one object or several pieces either, it all seems to settle itself when I copy them into nifskope.
That's odd though. If you can put them all as one object then the origin/translations of separate versions wouldn't matter at all. Does this mean that the Ninodes have an "envelope" like bones and the mesh has to intersect that?
Or does it automatically separate unlinked meshes?
This is confusing.
Please Log in or Create an account to join the conversation.
Any an all misspellings are henceforth blamed on the cats.
Please Log in or Create an account to join the conversation.
Clearly this is all due to my ignorance of the import/export process and I shouldn't worry about it.
Please Log in or Create an account to join the conversation.
Facebook Feed
Member Statistics
- Total Users: 226
- Latest User: norajohnson
- Online Users: 2
- Users Today: 0
- Users this Week: 0
- Users this Month: 0
- Users this Year: 0
NOTE! This site uses cookies and similar technologies.
By using this website you agree to the use of cookies and related data storage as detailed in our privacy policy. Learn more
Site design Mad Hamster Studios. All content is protected under © and the property of the various contributers and not to be reproduced without permission of the creator.
*clicked Elderwood instead of bahari*

