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MR. S sketches
- Digital Dave
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I get sketchy around pencils! ...
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- Mr. Sabrosito
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Banj wrote:
Mr. Sabrosito wrote: Ok here is it finished, rendered too small, just realized it when i started opening the passes in photoshop, noobs mistake
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Before you render in ZBrush it's a good idea to snapshot the camera position on the timeline and save the project, then you can go back to the same view at any time in future to re-render or output different passes if necessary.
yes, i used the zapplink to store the view i wanted, but i found out that when i closed and opened the program it was not stored anymore.
also i zoomed the camera to a certain area i wanted , and it rendered the complete canvas so i had to clip the area i wanted in photoshop hence the really small image size
see the example:
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- Mr. Sabrosito
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- Mr. Sabrosito
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Valence wrote: Love all the floating motes in the shaft of light. It all adds to the atmosphere and creates a believable environment for the character.
thanks , i think this is one of my favorites ever.
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decided to re render the character. Now that i figured out the problem of the camera. Tried to pose the character a little bit. Also tried merging the character and riggin it with z spheres, but my computer explodes .
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- Mr. Sabrosito
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- Mr. Sabrosito
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Sometimes CGI breaks down when you put it in a realistic setting and it can expose all the flaws, but here it looks very authentic and successfully shows off your hard work.
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