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Crankshaft's Sketchbook
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Study from Hampton.
Schoolism wip. Clouds are soo hard. Struggle is real man.
Truck sketch excersises. The goal here was sketching to understand the design and anatomy of the trucks themselves rather than producing a useless pretty sketch. For example I had no idea that the exhaust stacks actually come out under the side of the truck. I thought they come from behind. This way I can draw these from imagination that much easier which will help with my next design, a sci fi version of the same truck.
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Before (fail)
Now
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Edit: And when painting mountains it helps to add a bit of scale and dimension if you think of them having a warm and a cool side rather than just a light and a dark side. Putting a touch of blue into the shadowed planes makes such a difference.
One of the many things I learned from watching Bob Ross on TV
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Finished a cleaner version of the gas tank. Totally cheated perspective in the name of efficiency. This is just a road map, my main concern was meeting all design specs and answering the 5 ws. In the end everything will be drawn on top of 3d with multiple camera angles and views which why I'm focusing on the design. My next update will show the fuel hatches opened and fleshed out. Really struggling with my schoolism assignment and its a mess
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Some rough train studies and sketches for a sci fi version. Not really happy with any of these but I learned so much about trains that I can draw them accurately from imagination. Before I knew nothing about them.
Just bought Hapmton's book from Amazon and it's awesome! Just wished they had a hard cover version instead.
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Also posted the original sketch where it all started. Now time to do this to all those sketches! Design number one done!
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I guess when they say stay in school, they should of said ART school!
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Updates. I realized that my draftsmanship sucks (when roughing I draw everything very hairy and fuzzy) so I'm going to try just pen and marker. I have a feeling this may not work.
Figured out the design of the gas pumps of the gas tank. For stock I'm calling this one done.
I didn't intend on doing any rendering for these designs but that's probably not a good idea since that is a weakness. Instead I'll treat these the same way I did with my orange car, loose and quick. Some flat colors for the crate. Going for a sci fi science laboratory feel with a touch of industrial. Learned a lot about saturation, de saturated colors or greys are beautiful and should be used more than saturated colors. Saturated colors are like candy and should be used in small amounts.
Definitely struggling with the schoolism assignment. It may not look like much has been done but it took a lot of thinking just to understand what's happening with the colors. I'm realizing that I'm juggling many things at once here. I have no experience painting mountains clouds or understanding how colored objects react to colored light. Then there's atmospheric perspective and so much more...What do you think of it now? I think it's better than the previous.
Next design is going to be a tank mech with actual tracks and arms. Just some sketches blocking in major forms and spatial awareness.
Some design specs:
-form language: triangular, hexagonal
-It must feel like it can be unmanned or manned, there should be an drone or computer head
-I want the turret to have a long nose, similar to a jet.
-It must have arms of some sort
Train study and sketch. Learned a lot about them here, mainly that they are pretty cool as they are making it hard to redesign them. Still going to attempt my own sci fi version.
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