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Crankshaft's Sketchbook
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Speaking of gesture I did some 1 minute figure gestures. These are horrible and I focused too much on contour. I'm posting them so I can scrutinize on how much I suck at them. I'm just not use to quick observational drawing (most of my stuff is constructive) but I also just need more practice.
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- crankshaft
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Valence wrote: Agree with Atto.
Yes to some more layering of texture.
And yes to using reference for more subtle inspiration and style.
Also the picture currently looks very monochrome. Some complementary colour touches here and there around the image will make an enormous difference and will help you progress further.
Are you working on a Colour blending mode at the moment or are you painting on a Normal layer?
Thanks Val! I made some "rust" brushes that I'm going to put to good use now.
I choose to keep things monochromatic because I suck at color so I thought keeping things simple was better. As for color mode I just use normal and hue layers. I basically set everything using a hue/sat layer then I thought maybe I'll just put normal layers of color on top. My color theory is really bad.
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Atto wrote: Very nice to see you still working on this Crank, you have a dedication that is very impressive.
I'm liking the colours you have down at the moment, my only suggestion at this stage is to find a reference image for the type of mood you are striving for. When I was producing visuals of schemes for architectural companies I often threw together a number of images just to pin down the exact lighting effect I was trying to depict. They don't even have to be related to your subject matter, (I once used a Jack Daniels advert to illustrate how I wanted to light a visual of a clients barn conversion - only to find out later he was a recovering alcoholic).
You have a very nice sense of the ambient light going on right now - I think it's the other light sources that need more clarification.
The pits at the front and left side of your image where you have the arcs of power would benefit from uplighting with a seperate light source from below highlighting the bottom of the handrail and the edge of the floor structure.
The foreground elements would benefit from rim lighting and the machinery near the two bright constructions either side of the main element should be lit from these sources instead of the ambient light as it appears now.
All that being said I know its still early on in the process and from your studies I have no doubt you've probably considered this. I must admit that I have never (successfully) completed an image as complex as this so good luck and keep up the good work.
Edit: I notice you also mention you want a grungy looking aspect to the image. For me (and I may be misunderstanding your intention here) 'grunge' is all about texture. If you search for grunge design on google it may give you a few ideas. Rust,flakey paint, hand drawn iconography and dirty stains all give that individual or 'authentic' look that in my mind sums up grunge.
Thanks Atto! I don't deserve any praise, I was actually very close to giving up on the piece
As for a photo that's a great idea because then I can use the photo's color palette. I should of thought of that before! For rim lighting you reminded me of to how to render cut lines from my last study so I'm going to apply it here.
Thanks everyone for the help!
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The line weight variations are helping to sell the mass of the designs and the shading is looking really nice.
I like the textured paper too, I am wondering if it's a little dark though?
Also watch the font size you're using, a large font can make the layout seem a little like a childrens book.
Still very nice to see you producing a more finished image.
Keep it up.
No smudge tool was harmed in the making of this image.
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- crankshaft
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Update on my engine room. Still lots to do. Tell me what you think. Does the metal look like metal now? Before it looked like plastic
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You can still keep the picture mostly monochrome (boiler/engine rooms always have a fiery hot glow to them) but adding some notes of a different colour around the picture will only enhance the colour that you already have. For instance, you could have some of the lightning arcs (or those extra lights you've added to the wheel) glow with a cooler colour to throw a bit of a different hue onto some of the edges/faces and this would add more dimension and depth to the forms.
As for the texture/details: the areas you've done do look better. It's just a case of zooming in and working the details. It's boring stuff, I know, but it'll pay off in the end.
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I get sketchy around pencils! ...
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Thanks Dave! Thanks Valence! Your advice has been a big help! I'm going to take a break from the engine room and go back to my spider mech/sketching.
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