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CGMythology's Sketchbook (nudity)
But basically, birds can trail their legs behind when flying, but most of them will retract them under their body in flight. So basically I wouldn't expect three dragons flying about, all having their legs in the trailing position. And then human and bird legs have different proportions. For instance, at least the feet part of birds are basically just skin, bone and tendons. So I wouldn't expect a dragon's legs to be particularly fleshy, either. I made a little sketch, trying to illustrate this:
I hope it helps explain what I meant about the legs looking human to me, though obviously you can choose to model dragons on different animals
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Valence: Indeed! Interesting suggestion of the 'bats', that might be a good idea. I'll keep that in mind next time I paint a dragon!
Charlotte: I agree that dragons should be similar to dinosaurs . Great work on the sketches as well, I really like the first two in particular as they feel the most natural for a dragon. I'll save it for future reference, thanks for taking the time to create that, very much appreciate it!
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Time for a new illustration! I'm back to 'fan art' mode, decided to draw Scorpion from the 'Mortal Kombat' series. I'm sticking closely to his design in the upcoming game as well, and I feel I was fairly successful in capturing that design. Below is the sketch, any input before I begin the painting process would be most appreciated!
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Anyway, I digress....
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Update on 'Scorpion', based on Charlotte's paintover. I'm calling it finished for now!
Next up is a fan art of Spider-Woman. For the pose I referenced one of Satine Zillah's reference packs, and am quite happy with it. I'm pretty pleased with the sketch overall, but I'd like to hear any input on if something is off before I begin painting, so please let me know! Here is the sketch:
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For Spiderwoman I'm not entirely convinced by the placement of her right leg (to our left). It looks kind of like it centers/originates on the groin rather than her hip area... The arm that reaches for us might also need to grow a bit wider as it gets closer. As it is, it looks fairly slim all the way in spite of the size of the hand. (But that is always tricky to get right as the lower arm should be slimmer than the upper and that might negate the foreshortening effect a bit...)
And the buildings in the background look rather isometric. With such a forced perspective and foreshortening on the woman I would expect maybe a 3 point perspective on the buildings.
Edit: Right. What Banj said. Faster.
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Charlotte: Great point about the anatomy, but hopefully it works better now with the latest update. Please let me know! I skewed the perspective of the buildings a bit as well, hopefully it looks more natural now!
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Did some changes to the linework based on the feedback received, and painted in the flat colors. If something appears off please feel free to let me know (I have the sketch on its own layer so I can update it easily before moving on to serious shading if necessary!).
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