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Modo 17.1 release

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26 Nov 2024 19:38 #52717 by Banj
Modo 17.1 release was created by Banj
Foundry have released Modo 17.1. As mentioned in another thread Modo is now ending development and this is the final release (as far as I am aware barring any possible patches they might release in the next few months). 

It can allegedly be downloaded by anybody from this page:  www.foundry.com/products/modo/download
A 10 year node locked license downloadable from here:  campaigns.foundry.com/modo-eol-license
Release notes:  learn.foundry.com/modo/17.1v1/content/re...v1_releasenotes.html
PDF User guide:  thefoundry.s3.amazonaws.com/products/mod...17.1v1_UserGuide.pdf
Offline HTML docs:  thefoundry.s3.amazonaws.com/products/mod...7.1v1_OnlineHelp.zip



RIP 
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27 Nov 2024 00:57 #52726 by Valence
Replied by Valence on topic Modo 17.1 release
No need to say allegedly now. I have indeed created an account, downloaded, installed, launched, downloaded some other thing from NVidia, activated the license and...

Got a bit confused. :dumb:
Gonna have to watch some tutorials. :)
Also it seems the Octane renderer needs another account. :eyeroll:

Oh, and I didn't understand what all that Content 1, Content 2, Content 3 stuff was. :dunno:

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27 Nov 2024 11:52 #52727 by Banj
Replied by Banj on topic Modo 17.1 release
You want to download the 3 Windows content files (they have 3 content files for each platform Linux, Mac and Windows). They are all the presets of things like materials, matcaps, assemblies (which are collected node setups), meshes, images, environments (HDRIs) etc. Then you just run each installer and the files then become available in the preset browser (which is found in the third green icon in the top right just above the viewport navigation icons). You might also want to open the preset browser and go to cloud assets and grab those as well because I don't know how long they will remain available (you double click the icon and it will download it to the content folder or install it depending on what it is).
Octane does require an account with Octane to get a license as it's a third party renderer. But while you are there you can get the free Octane plugin for Blender as well  You don't actually need Octane for rendering as there is already the default renderer still in there (as well as the preview renderer and mpath which was a renderer supposed to replace the default and then abandoned).

I would go to here:  learn.foundry.com/modo and look at the getting started section while it's still there (although I did download everything in case it all vanishes  )
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27 Nov 2024 12:35 #52728 by Charlotte
Replied by Charlotte on topic Modo 17.1 release
Poor mpath :(
They must feel terrible about being abandoned.

:giggle:

Any an all misspellings are henceforth blamed on the cats.

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27 Nov 2024 12:37 #52729 by Banj
Replied by Banj on topic Modo 17.1 release
Maybe they feel better now the entire application has been abandoned along with them 

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27 Nov 2024 12:44 #52730 by Valence
Replied by Valence on topic Modo 17.1 release

...which are collected node setups...

 

Nodes! :woohoo:

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27 Nov 2024 12:52 #52731 by Banj
Replied by Banj on topic Modo 17.1 release
Assemblies are actually more than just node setups, they can be rigs or premade scenes designed for a specific task. You can pretty much export anything as an assembly  (and you don't need to use node for texturing in the shader tree)

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28 Nov 2024 19:54 #52738 by Banj
Replied by Banj on topic Modo 17.1 release
A link, while I remember, to the Pixel Fondue YouTube channel which is probably the biggest channel of note for Modo related videos: www.youtube.com/@Pixelfondue
 
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