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Adventures across the 3rd dimension

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26 Jun 2024 16:40 #50798 by Charlotte
:stare:
Let me know, when you find any meerkats in Skyrim.

Any an all misspellings are henceforth blamed on the cats.

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26 Jun 2024 18:03 #50799 by Charlotte
My tavern now has TWO signs
(Note to self: It's easier to see if changes are working of you check the changed file rather than an unchanged file... :dumb: )
 

Any an all misspellings are henceforth blamed on the cats.

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26 Jun 2024 18:59 #50800 by Banj
Better for the clientele with double vision 

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26 Jun 2024 19:21 #50801 by Charlotte
They will have that when they go home from there... :shrug:

Any an all misspellings are henceforth blamed on the cats.

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27 Jun 2024 18:37 - 27 Jun 2024 18:38 #50810 by Charlotte
Being too tired for anything much today, I decided to take another look at the Riften Bee and Barb, "for fun". :dry: 
And I realised that not only is the interior considerably larger than the exterior but the entire upper floor lacks windows and the inner walls don't even match the size, shape and timber structure of the outer walls :shakefist: 

When they decide on an architectural style and make blocks to build the whole place why on earth wouldn't they take such things into consideration??? Most houses have the row of arched windows as far as I recall, and none of them can have them in the interior... and these interior walls I'm looking at are less wide and less tall than the outside walls. While the other inside walls (with a "flat top") are wider than the exterior. :eyeroll: 

 

I'm started to fear that if I keep looking at Riften I will end up redoing every single building because I suspect none of them are the same size and shape inside as outside. And the same was true in Solitude... I guess I know why some modders end up rebuilding the cities. :dry: I'm still hoping I might be able to stop myself and maybe only redo some inns.... Maybe... :eek: 

Edit: Maybe I should mention that green is the structure of the outside wall while purple follows the structure of the inside wall... in the picture. :aha: :dumb: 

Any an all misspellings are henceforth blamed on the cats.
Last edit: 27 Jun 2024 18:38 by Charlotte.

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27 Jun 2024 20:27 #50812 by Valence
None of this was noticed by me, either in the game or the creation kit, and now that I do know about it.... it still doesn't bother me. :lol:

I clearly don't have this obsession for consistent architecture. :)

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27 Jun 2024 20:34 #50814 by Charlotte
:stare:

Barbarian.

Any an all misspellings are henceforth blamed on the cats.

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27 Jun 2024 20:36 #50815 by Valence

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29 Jun 2024 12:42 - 29 Jun 2024 12:57 #50825 by Charlotte
:paranoid:

I saw that Nifskope had a "importen .obj as collision" option, so I tried that for my tavern... It was rotated but that was easily fixed and it looked OK in CK even if the block structure looks off in Nifskope. I wonder if it'll show up and have collision in game???

:paranoid:

to be continued...

Edit: Well, no. Of course it wasnt that simple. 
I also decided against having two signs on the tavern and removed one, but it's still there. And although I changed the sign's location on the horisontal beam, it's reverted back to the original sign's (Moorside Inn) position. 

:shakefist: 

I dunno if maybe the game just isn't updating or if I'm doing stuff wrong at the other end... :dumb: 

Any an all misspellings are henceforth blamed on the cats.
Last edit: 29 Jun 2024 12:57 by Charlotte.

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30 Jun 2024 18:37 - 30 Jun 2024 18:59 #50836 by Charlotte
I have now managed to create a collision shape for my tavern. Unfortunately, in spite of me making several shapes and telling nifskope that they're convex, the game has turned them all into one big cube around the building, so that it can no longer be accessed at all. :stare:

It also seems to be pushing the tavern sign into a permanent 90-degree position. That or there's one heck of a wind in Karthwasten tonight.... :dumb:

Edit: Because I converted all the collision geometry to convex shapes :facepalm: 
Then again that was the only "havok convertion" option. So what to do instead.... :hmm: 

Any an all misspellings are henceforth blamed on the cats.
Last edit: 30 Jun 2024 18:59 by Charlotte.

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