April challenge here: Elder God
March entries - Egg Bunnies
Adventures across the 3rd dimension
Any an all misspellings are henceforth blamed on the cats.
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And yet...
The live, real-time image in the viewport looks really good!
I think I may just crank up the samples and do a screengrab of the viewport for the final pic instead of rendering.
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How do you get the different edge loops to link together?
And why do I end up with awkwardly placed vertices that can only ever form triangles instead of the necessary quads?
Do I have to keep watching those same tutorial videos over and over again?
Will the relevant information eventually sink into my thick skull?
*gives up for the day*
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If you are retopoing a sculpt, you could take a screenshot into a paint program and draw out the poly flow to work it out in advance. I'm pretty sure you will eventually end up with tri's somewhere, it's just a matter of placing them out of the way where it doesn't matter too much. Normally I put poly loops around the mouth and eyes first, then connect those up and fill in the gaps.
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Any an all misspellings are henceforth blamed on the cats.
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I was modelling from scratch by just extruding planes and I kept ending up with groups of five vertices. In the end I managed to fix the loops around the face but it then left me with a collection of bizarre narrow triangles in the transition from the chin/jaw to the neck that all looked so bad that it was funny.
I put it away at that point and will look at it again tomorrow once I've forgotten about the awful struggle.
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Any an all misspellings are henceforth blamed on the cats.
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Most of the main models I've made on here are exclusively triangles as a result of Dyntopo sculpting and Blender throws quite a tantrum when I try to unwrap or subdivide them.
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Three more appeared somewhere else.
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