June challenge here: The Leprechaun
May entries - Submarine
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You can trade them for hundreds of rainbow fish plushes instead... Maybe. If anyone wants the pods more.
5 hours ago
I'm going to end up with hundreds of pods, my tablet was getting Twitch drops while I was playing 

6 hours ago
Gaming
21 Aug 2018 11:52 #21946
by Charlotte
Any an all misspellings are henceforth blamed on the cats.
Seems to me most games are like that these days... There's always something to "just finish over there"...
Any an all misspellings are henceforth blamed on the cats.
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21 Aug 2018 18:52 #21949
by Valence
You always dream about dinosaurs! 
I think there are two things that keep me gaming until the late hours. The first one being the lack of save points in a game. Out of all the olde ones I'm still playing, the worst for this is that Indy game "The Emperor's Tomb" which has NO manual save. You just have to keep on going until the end of each level, and if it's a long/difficult one I can spend too many hours trying to get to the end so that the previous hours haven't been wasted.
The other thing that hooks me into long play is a game with a quick reset. I think this is one of the most important things in game design, even more than graphics or story or music. As long as you can get back into it quickly after you fail/die then it'll keep you playing, and when a game doesn't do that then it gets forgotten very quickly.
That was the reason I stopped playing Ninja Gaiden. Sure, it's difficult, and you often die within 10 seconds but you then have to wait 40-50 seconds for it to load the save point back in only for you to die again within 10 seconds. You suddenly find yourself spending more time watching the load screen than actually playing the game! And that ain't fun.
I think there are two things that keep me gaming until the late hours. The first one being the lack of save points in a game. Out of all the olde ones I'm still playing, the worst for this is that Indy game "The Emperor's Tomb" which has NO manual save. You just have to keep on going until the end of each level, and if it's a long/difficult one I can spend too many hours trying to get to the end so that the previous hours haven't been wasted.
The other thing that hooks me into long play is a game with a quick reset. I think this is one of the most important things in game design, even more than graphics or story or music. As long as you can get back into it quickly after you fail/die then it'll keep you playing, and when a game doesn't do that then it gets forgotten very quickly.
That was the reason I stopped playing Ninja Gaiden. Sure, it's difficult, and you often die within 10 seconds but you then have to wait 40-50 seconds for it to load the save point back in only for you to die again within 10 seconds. You suddenly find yourself spending more time watching the load screen than actually playing the game! And that ain't fun.
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21 Aug 2018 19:56 #21952
by Charlotte
Any an all misspellings are henceforth blamed on the cats.
well I still play the Tribez and you don't even die in that...
But there are always several things to be done at once which means you're never "finished" so that it feels like a natural place to take a break. Which I fell with most MMOs as well, although I tend to stop at settlements - and get my character in from the rain while I'm offline
Any an all misspellings are henceforth blamed on the cats.
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