April challenge here: Elder God
March entries - Egg Bunnies
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(and I think today is the start of "Open season" hunting? I forgot what that was about)
I got AXEL the ROCKER pod from a flower event! Good thing I caught him too, as I found the flowers just as they were despawning.
Adventures across the 3rd dimension
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Any an all misspellings are henceforth blamed on the cats.
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Today I haven't done any 3D - just experimented with "simple" patch files to change parameters. "All of which are easy to modify" according to the game devs. Except that one. And that one. And you can add loads of stuff. But not that thing. Ooooor that thing.
And the things I have changed are available so late in the game I don't have the patience to play a new one all that way to see if it works, nor the patience to come up with some sort of God mod so that everything's unlocked from the start, just so I can test stuff. Yes there is a mod kit. I know that it contains 3D files and stuff but I can't seem to get much use out of it. The tutorials talk of it as if it was software when all it seems to be to me if a bunch of folders... There are example files but not examples of what I need to understand.
AND IT'S TOO WARM.
AND MOSQUITOS.
Any an all misspellings are henceforth blamed on the cats.
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Since getting a graphics card I did look into installing the Skyrim ENB with all the improved shaders and lighting but having already commited hundreds of hours to my current save I'd rather not ruin it.
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Any an all misspellings are henceforth blamed on the cats.
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Did you see that recent challenge on YouTube?
I only really heard about it when it was over after I kept seeing the entries...
If I'd spotted it earlier I may have been tempted to have a go but I know the result would have been frustrating and poor.
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Any an all misspellings are henceforth blamed on the cats.
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Any an all misspellings are henceforth blamed on the cats.
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I would have loved to be able to add in some new resources (the poor little colonists have fairly limited options, especially early on) and new recipes, but I think both things would be the kind of new resources that cannot be added.
*there were error messages on the load/save etc screen when I quit so I guess I might have gotten some commas wrong, but then again I had error messages sometimes, even before my modding attempts...
Any an all misspellings are henceforth blamed on the cats.
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I finally found a short mention of how to get the blender file into the scene in Unity.... Drag & Drop.
Then I figured out how to add a material and eventually that that too, was dragged and dropped onto the object.
So I tried to drag and drop a texture. But no. No textures are linked to the materials and "it's as simple as creating a folder called textures and putting the image file in there" - but no mention of how to apply it. Looking at some example objects I noticed a tiny wee square in front of the materials colour box and THAT's where the texture goes.
Unity might be "simple" but it sure as hell isn't obvious.
Still haven't quite figured it out.
Also tried smoothing surfaces in Blender (because you seem to need Unity Pro to do it over there). Blender apparently has some pre-determined smoothing setting. You can then apply a modifier to determine the amount of smoothing, which instantly makes everything look awful. So that's not quite right, either.
I then opened another file where it seems I built something back-to-front. And try as I might I cannot rotate the whole thing as one, but each piece is rotaded along it's own axes.
In short, a day full of frustrating failures. Though I guess I did at least learn to apply simple materials without texture.... (Then again, other "material spheres" have more than one colour and that's still a mystery to me....)
Any an all misspellings are henceforth blamed on the cats.
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*clicked Elderwood instead of bahari*


