April challenge here: Elder God
March entries - Egg Bunnies
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(and I think today is the start of "Open season" hunting? I forgot what that was about)
I got AXEL the ROCKER pod from a flower event! Good thing I caught him too, as I found the flowers just as they were despawning.
Adventures across the 3rd dimension
Am I stoned now?
Any an all misspellings are henceforth blamed on the cats.
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Charlotte wrote: Am I stoned now?
Possibly, it would explain a lot
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The tutorial shows how to build a house, save as fbx and then "dismantle" the model to save fbx models of the house in process of being built. Then they make a new fbx where they have imported all the different models and lined them up in a row and shrunk them all by 100. (So from being built in meters like real world size, they're shrunk down to cm). I don't get why? Why not use cm as the build measure to begin with if it needs to be that small? Why not build all the models in one file to begin with if that's how they're placed anyway later?
And how the heck does the game know which part of a combined file to use? (Of wait the imported models were given distinct names - but you should be able to do that to them as you build them, right?)
It seems like the person making the tutorial goes through a lot of unnecessary steps? Or am I missing something since I've never actually done anything yet?
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The only advice I can offer is to back up everything before you start changing stuff.
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In all* the videos I've seen people change and extrude etc really fast and never seem to have to correct coordinates, whereas I keep having to change the numbers every time. If I want to move a face 2 meters, I don't want to move it 1.98763621436 meters. It's annoying.
*admittedly not that many
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I vaguely recall pressing (or holding?) Ctrl to move things by increments. But once again, my memory may indeed be wrong.
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Any an all misspellings are henceforth blamed on the cats.
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*clicked Elderwood instead of bahari*


