April challenge here: Elder God
March entries - Egg Bunnies
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Adventures across the 3rd dimension
Any an all misspellings are henceforth blamed on the cats.
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*goes off to use voxel remesh again*
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Any an all misspellings are henceforth blamed on the cats.
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With previous sculpty attempts I successfully managed to bypass those problems with Orc straps and Yeti hair but my Angry God is proving to be bothersome.
Maybe he just needs some God-sleeves and a large watch?
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Here's the sculpty body of my God chap so far....
And here's a quick test of him amidst some angry-yet-fluffy clouds in a still-untextured sky-fairy kind of way....
In the end I want to have lightning too and maybe some glowing eyes and hopefully some godly facial hair as well but that's all a few days away from happening.
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But I quite like the curl I got in his beard.
I wanted to use some kind of Brush Alpha Texture on the vertex painting but I can't seem to get that to work. I could get the alphas working with sculpt brushes but not with painty brushes. Don't know why.
I'm sure I'll find a video that explains it in a way I understand.
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Any an all misspellings are henceforth blamed on the cats.
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I think I've worked out the problem. When sculpting it converts the brush image into height values according to brightness, like an alpha channel (which is what I want!) but when painting it treats the brush as an opaque stencil and just transfers the varying image colours to the model, which are mostly black.
So that's the problem.
I don't know the solution but I know the problem.
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When you're doing "proper" texture painting, with UVs and painting to an image, the brush has a "Texture Mask" option that does exactly what I want.
BUT....
When vertex painting the brush doesn't have that option.
Never mind, I'll mess about with procedural noise textures instead.
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