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Adventures across the 3rd dimension

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05 Feb 2022 06:12 #39448 by Charlotte
:dry: It's mostly boxes...

Any an all misspellings are henceforth blamed on the cats.

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05 Feb 2022 12:31 #39449 by Valence
Everything is just boxes if you look close enough. :aha:

*goes off to use voxel remesh again* :)

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05 Feb 2022 12:44 #39450 by Charlotte
That's the founding philosophy of Minecraft right there...

Any an all misspellings are henceforth blamed on the cats.

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11 Feb 2022 18:47 #39557 by Valence
Why are wrists and forearms so difficult? :pout:

With previous sculpty attempts I successfully managed to bypass those problems with Orc straps and Yeti hair but my Angry God is proving to be bothersome.

Maybe he just needs some God-sleeves and a large watch? :hmm:

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12 Feb 2022 01:07 - 12 Feb 2022 01:20 #39560 by Valence
OK, I made a bit of progress. A bit. :dry:

Here's the sculpty body of my God chap so far....

 

And here's a quick test of him amidst some angry-yet-fluffy clouds in a still-untextured sky-fairy kind of way....

 

In the end I want to have lightning too and maybe some glowing eyes and hopefully some godly facial hair as well but that's all a few days away from happening. :)
Last edit: 12 Feb 2022 01:20 by Valence.

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16 Feb 2022 20:05 #39629 by Valence
My mean, angry god is looking more like General Zod now. :dry:

 

But I quite like the curl I got in his beard. :)
I wanted to use some kind of Brush Alpha Texture on the vertex painting but I can't seem to get that to work. I could get the alphas working with sculpt brushes but not with painty brushes. Don't know why. :hmm:
I'm sure I'll find a video that explains it in a way I understand. :dumb:

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16 Feb 2022 20:09 #39630 by Charlotte
Alphas are a myth, anyway :stare:

Any an all misspellings are henceforth blamed on the cats.

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16 Feb 2022 21:13 #39631 by Valence
Apparently so. :aha:

I think I've worked out the problem. When sculpting it converts the brush image into height values according to brightness, like an alpha channel (which is what I want!) but when painting it treats the brush as an opaque stencil and just transfers the varying image colours to the model, which are mostly black.
So that's the problem.
I don't know the solution but I know the problem. :)

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16 Feb 2022 21:46 #39633 by Banj

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17 Feb 2022 01:49 #39634 by Valence
So....
When you're doing "proper" texture painting, with UVs and painting to an image, the brush has a "Texture Mask" option that does exactly what I want.
BUT....
When vertex painting the brush doesn't have that option. :eyeroll:

Never mind, I'll mess about with procedural noise textures instead. :shrug:

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