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Crankshaft's Sketchbook
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I would focus on the lighting and then you can figure out what you should spend your time detailing more, just what i've noticed. I can see in your pic an awesome lighting setup that would look cool, but it's yours so I can't touch it
Lighting will help bring the objects to life more, but you can go in any direction with what you have now, as it's so detailed with a good composition already. Dig the new sketches too, the one in the upper left corner is my fav, interesting perspective, I like those kinds of compositions in pictures, looking up from the viewers standpoint. Please Log in or Create an account to join the conversation.
- Digital Dave
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I get sketchy around pencils! ...
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Study of reflected light and how local value affects it.
Quick design sketches to build my speed and efficiency in getting ideas from my head to paper. I have too many ideas, they just pour out of my head like water.
A big lesson I learned from my engine room is to group value ranges together rather than isolate them throughout the image.
Rendering study. Lots of notes here.
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Thanks Micro! The main light source will be the central turbine with a dim light source overhead.
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-Most made objects are symmetrical so learning how to mirror objects becomes super important.
-Most man made items are designed to be more functional/practical then visually pleasing. Don't put useless details unless they are related to the function of the object. This is true in real life, engineers wouldn't put stuff that costs money for no reason.
-To do articulating/moving parts think of the purpose of the object. It doesn't have to be an epic mech. Eg Think of a microwave, it has a moving turntable to better transfer heat to your food.
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