April challenge here: Elder God
March entries - Egg Bunnies
Adventures across the 3rd dimension
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It also doesn't help that some of Blender's most useful features are hidden behind some equally hidden menu options. I wish I'd known about that Adaptive Subdivision when I was doing that previous dinosaur picture.
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I thought that my forest scene wasn't deep enough and to cover this up and remove the abrupt cut-off of the trees I introduced a Volume Scatter to the World texture nodes. Unfortunately this seems to create a mist of infinite size and this meant that two of my main lights (a sun lamp and an HDRI, which are both assumed to come from an infinite distance) were unable to penetrate this mist even at low density. Any non-zero value is still infinite mist.
What I should have done is create a finite mist using a cube as a domain for a Volume Scatter set in the Object nodes and scale it to just larger than my scene.
All of this is now done "correctly" and I am rendering...
*waits*
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Something, something, to see you with, something.
Now that it's eventually done I think it looks less like a fairy tale and more like a Boss Battle scene from a video game. As if little Red is just about to start dodge-rolling in a big circle before chucking some fruit grenades from her basket.
Part of me wants to put in some health bars and a mini-map in the corner.
But a bigger part of me has had more than enough of this.
But I DO like that displacement adaptive subdivision thing on the ground and rocks. It really does add believable dimension to what is effectively flat, bland geometry.
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I vote for... wait... oh
Any an all misspellings are henceforth blamed on the cats.
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Edit: And after reworking the textures and UV maps and being driven half-insane by Merlin, while also trying to learn a way to copy a UV map from one item to an identical item in another file and realising that, as usual, it's faster to just redo everything by hand (thank you tutorials for telling me which sections or buttons to use but not mentioning where the heck they are), the colours are now less clashy.
Any an all misspellings are henceforth blamed on the cats.
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Love the little wood detailing above and around the back cushions.
And your fruit looks much better than the stuff I hid in Red's basket.
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Any an all misspellings are henceforth blamed on the cats.
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PS - It's very heavily inspired by Knole sofas, and especially one with a similar fabric, but I made it into more of a regular sofa (I was lazy and used two "pillows" for the back, rather than one wide one - which was probably a good thing or texturing would have been messier - and there are no tassels at the back holding the pieces together...)
Edit: and of course I just realised (now that I have closed artRage) that I forgot to adjust the look of the bit of texture with the larger "flowers"... I guess I'll do that tomorrow.
Edit 2: Reference: a.1stdibscdn.com/george-smith-kilim-upho.../19920832_master.jpg
I haven't decided whether I should make the round pillows too, or whether to leave them out...
Any an all misspellings are henceforth blamed on the cats.
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