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Adventures across the 3rd dimension

28 May 2022 16:51 #40847 by Valence
At least it's not images on Pinterest. :dry:

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28 May 2022 17:14 #40849 by Charlotte
Death to Pinterest :pirate:

actually I don't think most images were from there...
Anyway. I made a bucket! :woohoo:
It's the same size as the loo :facepalm:

Any an all misspellings are henceforth blamed on the cats.

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04 Jun 2022 11:58 #40963 by Charlotte
I shrank the bucket and today I realised the loo was entirely too small and increased it's size with 50% :dry: 

I also have some other issues to get sorted... :hmm: 

 

Any an all misspellings are henceforth blamed on the cats.
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04 Jun 2022 13:54 #40965 by Valence
The uninterested pig somehow makes it even funnier. :lol:

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05 Jun 2022 10:53 #40973 by Charlotte
I've managed to fix all the issues with positions, collision boxes, item descriptions etc - but now that I compare my stone things with the in game stone things... Mine aren't really the right style... They should be chunkier and have more "damage". I guess there are efficient and easy ways to take pieces out of something but... I seem to always end up adding more coordinates and then moving them around one by one manually. And then parts of the texture-mapping needs redoing... : /
 

(I don't think this needs saying but two of my items are to the left and two from the game, to the right)

Any an all misspellings are henceforth blamed on the cats.
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05 Jun 2022 11:25 #40974 by Valence
Blender's Knife tool may help with cutting. :stare:

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05 Jun 2022 11:34 #40975 by Valence
...also I couldn't tell the difference between the objects displayed but now I've noticed that final line of text and looked closer I think that the main difference in the "style" is that the damaged ones have a slightly more distinct and uneven bevel.

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05 Jun 2022 12:30 #40977 by Charlotte
I've never managed to get the knife tool to actually work... Or did I? :hmm: Anyway I think there were some rules or issues that I found hard to keep track of.

Any an all misspellings are henceforth blamed on the cats.

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05 Jun 2022 13:58 #40978 by Valence
If you have enough vertices you could just flatten some of those edges/corners with the sculpt tool.
Those edges on the damaged models seem to look a little paler too. Is that achieved by texture mapping or is it the shader?

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05 Jun 2022 14:11 #40980 by Charlotte
The paler edges are done by texture I think - and I'm trying to use the same textue for everything (well, one for stone items, one for wooden items etc) so I can't really have them quite as detailed. But I also think I made my pale edges thinner (and darker) which is something I could adjust.

As for having enough vertices you know a cube starts with a whopping 8 of them, right? :dry: Which is why I keep having to add more by subdividing edges, when I want to add detail...

Any an all misspellings are henceforth blamed on the cats.

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