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Thingamies

21 Nov 2019 09:13 #26822 by kazky
Replied by kazky on topic Thingamies
Well that's a very cute alien bum :)

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21 Nov 2019 09:27 #26823 by Charlotte
Replied by Charlotte on topic Thingamies
:D

Any an all misspellings are henceforth blamed on the cats.

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21 Nov 2019 11:13 #26824 by Banj
Replied by Banj on topic Thingamies
:blink:

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21 Nov 2019 13:11 #26825 by Charlotte
Replied by Charlotte on topic Thingamies
Kazky pops in to post ONE thing and that's the one :giggle:

Any an all misspellings are henceforth blamed on the cats.

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06 Oct 2021 17:30 #37079 by Banj
Replied by Banj on topic Thingamies
Attachments:

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06 Oct 2021 18:07 #37080 by Charlotte
Replied by Charlotte on topic Thingamies
:eek:
Teefies.

Any an all misspellings are henceforth blamed on the cats.

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06 Oct 2021 18:21 #37081 by Banj
Replied by Banj on topic Thingamies
Fangs for the comment 

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06 Oct 2021 18:28 #37083 by Valence
Replied by Valence on topic Thingamies
Why don't your sculpts go lumpy? :lol:

I'm envious of your smoothyness. :)

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06 Oct 2021 18:41 #37084 by Banj
Replied by Banj on topic Thingamies
Generally I would say it's down to starting at the lowest resolution possible to get the overall form, then gradually subdivide once you run out of enough geometry to push around which smooths the sculpt out slightly. I'm working in ZBrush, but the same principle should apply to Blender or any other application. I also have the intensity of brushes turned down fairly low from the default, so it's not deforming the surface all that much with each stroke. Then it's a combination of brush strokes and smoothing back over and over.

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06 Oct 2021 19:26 #37085 by Charlotte
Replied by Charlotte on topic Thingamies
...and teefies. :confident:

Any an all misspellings are henceforth blamed on the cats.

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