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Ok here is it finished, rendered too small, just realized it when i started opening the passes in photoshop, noobs mistake ]
Before you render in ZBrush it's a good idea to snapshot the camera position on the timeline and save the project, then you can go back to the same view at any time in future to re-render or output different passes if necessary.
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Love all the floating motes in the shaft of light. It all adds to the atmosphere and creates a believable environment for the character.
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