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Attos' Sketchbook and Studies NSFW Nudity

30 Jan 2016 22:27 #13246 by Atto
Thanks for the feedback Charlotte. The skin on the ref image was a little pasty to be fair however I totally agree with you. I think the paint over you so kindly posted (and no that isn't sarcasm, I really do appreciate it when people take the time to do it as I mentioned to Val in the current challenge wip thread) doesn't really work but I understand exactly what you are getting at and it does give that nice warm (living) look to the skin.
I have tried it before but it never seems to look natural to me, always too pinky or orange. I must admit I'm at a loss on how to achieve it, I've even tried colour selecting from a ref image which I'm normally loathe to do.
It's the same with ears and hands when there is a strong light source behind them, that warm edge to the highlights that describe the translucency of flesh.
Ill see if I can find that Marta Dahlig tip.

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31 Jan 2016 02:08 - 31 Jan 2016 12:34 #13248 by Valence
I think Charlotte's paintover works very well with the left side arm and breast, the effect isn't quite as clear on the other arm because of the flat shading there. (Using the Colour blending layer only works if the smooth shading is already there underneath.)
If you blend it a little more smoothly then you can get the warmth there too...



(And yes, I realise you were going for a cool desaturated effect but it's always worthwhile experimenting with colours afterwards.)

The best way I've found to get your head around warm sub-surface effects came from a Jace Wallace Q&A in a recent(ish) issue of IFX. In it he emphasized by using the colour picker that skin tones don't fall off in a linear way but as a curve that bends towards more saturated tones...


Of course you have to take into account some hue shift as well but remembering that curve idea really helps.
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31 Jan 2016 12:01 - 31 Jan 2016 12:02 #13249 by Charlotte
That sounds like a good tip Val, I'll see if I can find it on one of the many issues I haven't read through yet... I'm so behind on my IFX reading I've decided to not renew my subscription this year.... :P I think I have at least 6 unread issues and some art specials... (they should last me a while)

Any an all misspellings are henceforth blamed on the cats.

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31 Jan 2016 23:45 #13250 by Atto
Thank you both so much, the combination of your two posts has really helped and I'm a lot more confident I can nail this effect now. That was the area (her left arm - our right) that threw me with Charlottes paintover but I can now clearly identify my mistake. My bad Charlotte, it was an issue with my drawing not yours that I was concerned about.
Looking forward to trying your tips in my next image.
Cheers, :cheer:

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01 Feb 2016 16:23 #13258 by Valence
Your shading and drawing worked perfectly fine with the original style and colour scheme. It's just that if something starts to look out AFTER you make a change on a colour layer the solution is usually to make a corresponding change to the underlying values. The uber-boring technical reason is that different hues have different intrinsic values to the human eye (ie a midtone blue is darker than a midtone yellow) but Photoshop's colour layer doesn't understand this!
It took me an absolute eternity to grasp this so I always like to stick my nose in and interfere to save other people from those hours of frustration. :P (In fact there's a Colouring Book thread that's all about this problem.)

And that IFX Q&A I mentioned is in issue 92. So it's not as recent as I thought. :unsure:
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02 Feb 2016 18:12 #13272 by evilrobot
This one is coming out really awesome Atto nice work.
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06 Feb 2016 02:55 #13302 by crankshaft
Wow great tips here! The piece is coming along great. I've never rendered skin tones before so all this is new to me.

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22 Feb 2016 02:44 #13387 by Atto
Thought I would start on a serious portrait and finally try to tackle some of those issues that I've been avoiding for too long.
Another study with a cold light source - I must also try your tip Val with the subsurface scattering we were discussing earlier. Next one perhaps.
Up to about 2 hours work on this so its progressing quicker than I feared.

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24 Feb 2016 01:18 #13403 by Atto
Did a little experiment today to see how accurate my observation is - with some surprising results. I am actually a lot further off than I thought I was.
What is interesting (to me anyhow) is the uniformity of my inaccuracy. My scale is off toward the top of the image and my observation of angles is off toward the bottom.
I'm well aware of issues that effect traditional techniques when working on a level surface (as opposed to an angled one, parallel to the plane of my face) where the eye compensates for foreshortening across the surface of the image so the scale of a drawing is usually larger at the top of the image but wasn't aware I was suffering from something similar when working digitally.
Anyone know what this may be?
I work on a bamboo tablet that I hold in my lap and the top of my screen sits level with the top of my head when I'm drawing.
Could it be due to the position of my tab? I hold it parallel to my face as I would when working traditionally but could the low angle be the issue. I can't afford a desk mounted tab right now but I could always nail my little bamboo to a board :( .


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25 Feb 2016 00:46 #13409 by Valence
I would think that measurements and angles would have more to do with the screen where you are looking rather than the tablet (unless you have one of those Cintiq things with their built-in screen)
I have a Bamboo as well but mine is on the desk to the side but my eyes never go there, all the feedback is from the cursor on the screen so I assume all my own errors come from there.
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