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TOPIC: Crankshaft's Sketchbook

Crankshaft's Sketchbook 29 Apr 2017 16:04 #15964

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Updates. Things are going crazy here. My car is falling apart and I've been getting sick lately. So not much progress.
I realized there were a lot of underlying problems with the rear of the tank. So I've decided the best way to learn is to start over. So I did another base render.

newrearapr29.jpg


Some things I learned:

-The lighting was too flat and unnatural, being fully front lit at a 45 angle killed form.

-The camera angle was too isometric and had a boring silhouette. By turning the camera more it feels more natural and it shows a better angle of the footprint of the tracks, which is the focal point.

-Values were too complex. I learned that you should never separate local values on the same object bc it creates confusion. Ie the body of a car half red and half blue.

Kit bash wip. Rear wings are getting there.

kitbashapr29.jpg


Visual library study. Sort of gave up with those ellipses.

hsapr23.jpg


hsrefapr23.jpg
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Crankshaft's Sketchbook 06 May 2017 12:14 #16127

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Updates. No progress what so ever.

Tank rear.

newrearmay6.jpg


Came up with a new way to do my anatomy studies. Tell me what you think.

tracemay6.jpg


skelmay6.jpg


may6mus.jpg


I think I solved the problem with those rear wings.

kitbashmay6.jpg
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Crankshaft's Sketchbook 06 May 2017 12:40 #16128

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Actually I'm not sure what's new about your anatomy studies? Personally I suspect you focus too much on the bits and pieces, like we are machines, rather than the overall shape, gesture and proportion. But you have a mentor, and if they say this is how to do it I guess you should go with that :P It's just not how I ever did it... (And I'm no pro...)
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Crankshaft's Sketchbook 06 May 2017 15:01 #16129

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I've never done any of these anatomy exercises so I'm no expert either, but I have seen them featured in some Proko videos and one thing that crops up repeatedly in the critiques (and I see it in some of yours too) is that people fail to extend the bones to the edge of the silhouette at certain joints, especially at the hips and elbows.

If you feel your own bent arms at the elbow you can feel the bone right there just under the skin rather than being embedded inside beneath layers of muscle and flesh.
Last Edit: 06 May 2017 15:03 by Valence.
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Crankshaft's Sketchbook 07 May 2017 15:12 #16146

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crankshaft wrote:
Came up with a new way to do my anatomy studies. Tell me what you think.
I think you should stop fannying around with avoidance techniques under the guise of "studies" and just draw a person.

Maybe it'll be rubbish, but so what? The only way to know if your studies have taught you anything is to put them into practice, and you'll learn far more by what happens as a result of that than you will by tip toeing around the actual act as you are currently.

Endlessly preparing to do something doesn't make you good at it - doing it does.
Last Edit: 07 May 2017 15:20 by em....
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Crankshaft's Sketchbook 13 May 2017 12:48 #16235

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Thanks guys for the crits! My new process is now much engaging and active. Tell me what you think. It's rather hard through. I'm gonna go cry now.

Update on my tank. Trying to surpass the front.

newrear2may13.jpg


Finally fleshed out the design of these rear wings. Really brain frying stuff.

kitbashmay13.jpg


Trying a new route with the anatomy. I'm going straight into applying the knowledge by making up poses. For the reference I just looked in the mirror. Prepare for absolute disaster.

ana2may13.jpg
Last Edit: 13 May 2017 12:50 by crankshaft.
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Crankshaft's Sketchbook 13 May 2017 13:27 #16236

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I think both the tank and the "flying dart thing" look good. The flyer looks less polished is all.
I'm still not sure what your "new process" is so I can't really comment on that.

I do think it's nice to see an anatomy sketch from life from you! I haven't looked at any refs but if I were you I think I'd make thechest/shoulders area wider (assuming you want a muscly fighter type guy) and raise the hands some as they currently look like he risks hitting himself in the back of the head of he tries to attack someone.

Did a quick "line over" just to show which areas I mean. (But as stated I haven't used a ref so.... use that! :silly: )

Crank_PO1.jpg
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Crankshaft's Sketchbook 20 May 2017 04:44 #16315

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More stuff. For the anatomy I studied from life (posing in the mirror) then filled the rest with Loomis and Hampton. Almost done this one. Hand are just....very scary. Slight progress on the dart ship.

ana2.jpg


One problem after another. Rear wings are good but the bridge is unresolved.

kitbash1.jpg
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Crankshaft's Sketchbook 20 May 2017 04:47 #16316

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Charlotte wrote:
I think both the tank and the "flying dart thing" look good. The flyer looks less polished is all.
I'm still not sure what your "new process" is so I can't really comment on that.

I do think it's nice to see an anatomy sketch from life from you! I haven't looked at any refs but if I were you I think I'd make thechest/shoulders area wider (assuming you want a muscly fighter type guy) and raise the hands some as they currently look like he risks hitting himself in the back of the head of he tries to attack someone.

Did a quick "line over" just to show which areas I mean. (But as stated I haven't used a ref so.... use that! :silly: )

Crank_PO1.jpg

Thanks Char! I've applied all your crits! Unfortunately I'm going to need the help I can get with my anatomy :(
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Crankshaft's Sketchbook 20 May 2017 04:52 #16317

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Finally finished the tank! It looks like something off artstation! Another portfolio piece that I can call my own! I think I've (slightly) surpassed the front!

The original is massive in resolution- 4200x2600 so I've scaled everything back.

rearpresmay16ca.jpg


rearmay16ca.jpg


rearcu1.jpg


cu5.jpg


cu4.jpg


cu2.jpg


cu3.jpg



cu6.jpg
Last Edit: 20 May 2017 04:53 by crankshaft.
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Charlotte - Mon 22 May - 20:06

ah, I don't think I've seen a full movie of any of the alien ones besides Prometheus, so I don't really have a top 3. :p

microscopi - Mon 22 May - 19:20

Oh, top 3 of the alien franchise, followed by alien, then aliens, in my humble opinion :%

Charlotte - Mon 22 May - 17:09

the little disco snail? It's cute - tragic and gross but cute... :pAlso Prometheus is in the top 3 what? Bad movies? *didn't like*

microscopi - Mon 22 May - 16:30

I know you can't unsee what you have seen, but if there was ever a time I wanted to it was clicking on that link, that was worse then all the aliens put together in all the alien movies. :O

microscopi - Mon 22 May - 16:28

I think the Alien series has gone from a monster killing machine to a philosophical scenario that's insane, so points on the 180 style. Prometheus is definitely up there with the top three

Charlotte - Sun 21 May - 17:44

Indeed. Vast difference.

Valence - Sun 21 May - 17:02

No, Mr Copyright Lawyer. "Classic Pocmon" is a completely different game. Completely different. Different spelling and everything! :)

Charlotte - Sun 21 May - 16:50

there must be some free pacman apps? Or similar to pacman anyhow...

Valence - Sun 21 May - 16:35

... £3 + in-game ads?!? I guess I'm not a fan of Pacman either! :D

Valence - Sun 21 May - 16:23

There's not enough town building in Pacman. :D ... and by the power of subliminal advertising, I suddenly want to play Pacman. I'm off to try and find an app...

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