I think they're moving in a circle... possibly around an easy prey of some sort, like a hamster...
Nah, it's the same ones as before. They'll just stick around until deady dead.
We are just going to get overrun with s
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I think they're moving in a circle... possibly around an easy prey of some sort, like a hamster...
Nah, it's the same ones as before. They'll just stick around until deady dead.
We are just going to get overrun with s
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What you were describing is actually Sculptris Pro mode in Zbrush. Dynamesh works very differently and is what they had prior to acquiring Sculptris. Where Sculptris is an automatic creation of geometry in real time as you brush over or pull on the surface, Dynamesh is a manual operation that you have to activate each time (pull geo around then ctrl drag in the viewport to remesh). My understanding of how it works is that behind the scenes it creates a box around the scene divided up to whatever resolution you have set and it projects a grid from each side over the mesh and remeshes it accordingly creating an even distribution of polygons like this:It sounds like the Dyntopo tool in Blender.
That just adds new polygons/vertices as you sculpt instead of moving polygons/vertices that are already there.
That's basically what Sculptris did until ZBrush bought them out.
It's a cool idea but you do end up with wildly varying levels of detail across your model like this...
<SNIP>
Edit: Or is Dynamesh more like Blender's voxel remesh?
From just reading up on it I can't tell.
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